The Ascension Gate
The Harrow Deck
The Paladin: + 1 Str
The Dance: + 1 Dex
The Trumpet: + 1 Con
The Hidden Truth: + 1 Int
The Winged Serpent: + 1 Wis
The Empty Throne: + 1 Cha
The Keep: + 1 AC
The Cricket: + 5 ft. Move
The Survivor: + 1 Fort Saves
The Wanderer: + 1 Appraise, 10% better prices (party)
The Midwife: + 1 heal effects
The Theater: Reroll failed Cha Checks
The Big Sky: + 1 Attack
The Juggler: + 1 Sleight of Hand, + 1 Ranged Attack, Will not Drop Weapons
The Desert: + 1 Survival Checks, + 1 Temporary HP
The Joke: + 1 Bluff, + 1 Diplomacy
The Publician: + 1 Will Saves
The Unicorn: + 1 Hit,+ 1Dmg,+ 1 AC, or + 3 Skill of Choice
The Fiend: -1 Attack
The Avalanche: -1 Initiative
The Tangled Briar: -5 ft. Move
The Rakshasa: -1 Saves against Mind Effects
The Eclipse: Vision radius reduced by half
The Tyrant: -1 to all Cha Checks
The Beating: 5% on hit to fall Prone
The Crows: Roll twice on Reflex Saves and take worse result
The Sickness: Roll twice on Fortitude Saves and take worse result
The Idiot: Roll twice on Knowledge Checks and take worse result. +2 DC to resist Spells.
The Mute Hag: Roll twice on Will Saves and take worse result
The Betrayal: Always start combat Flat-Footed. Cannot act in surprise round.
The Cyclone: -1 Str
The Demon’s Lantern: -1 Dex
The Waxworks: -1 Con
The Snakebite: -1 Int
The Lost: -1 Wis
The Liar: -1 Cha
The Bear: -1 Attack, + 1 Damage.
The Peacock: + 3 Disguise, -3 Stealth
The Teamster: Immune to Fatigue condition penalties. 5% chance to become Exhausted.
The Foreign Trader: + 1 Int checks. All prices 20% higher (whole party).
The Owl: 1 other random party member gets -1 Will save. Rest of party gets + 1 Will save.
The Twin: + 2 Stat of choice. -2 from random stat.
Roll d20. 1-10 is negative result, 11-20 positive.
The Forge: -1 to Craft, Profession, and Perform/+ 1
The Locksmith: -1 to Escape Artist, Disable Device, Use Magic Device/ + 1
The Brass Dwarf: -1 Swim, Climb, Acrobatics, Fly/+ 1 AC
The Inquisitor: -1 Bluff, Disguise, Sense Motive, Diplomacy, Intimidate/ + 1 to Knowledge
The Queen Mother: -1 Will Saves/+ 1 Wisdom checks
The Marriage: -1 to checks for Random stat for you and Ally/ + 1
The Uprising: -1 AC/+ 1 dmg
The Rabbit Prince: -1 Init/+ 1
The Mountain Man: -1 Cha checks/+ 3 temp HP
The Vision: -1 Knowledge checks/ Receive Vision
The Carnival: -1 DC to skills & spells/ + 1 DC
The Courtesan: -3 Diplomacy/+ 3